Post by Ethan Snow on Oct 6, 2015 19:12:33 GMT -8
On DBZ:RoT we have set up a tier system in which there are three levels of techniques. These tiers listed in ascending order are Basic, Master and Monarch. Now the purpose of dividing techniques into these three categories, as you can see in the attacks section, is to separate the more powerful ones that people cannot just learn on their own.
Basic attacks is the largest category of the three and pertains to a good number of attacks on characters profiles. Anything in this category is something a character can start with or learn in any training thread granted they have a technique slot open.
Master level techniques are those that only a master can teach you. In order to learn one of these attacks you must invest the time to train with a master and earn the knowledge. If a character was to take over a school he/she automatically unlocks any master techniques that go with that school, but must have technique slots open before they can be learned. A training thread is not required.
In order to make it fair there is also an option to create your own master level technique, but not until your base PL is at least 100, 000. This is in place so those that do not wish to become a master of a school can still have these more powerful techniques, they just might have to wait longer to get them. Everyone is allowed five of these master techniques, but these are stacked on top of any you might have learned from a master or from becoming a master.
Last is Monarch level techniques, these are possessed by only the strongest in DBZ:RoT, the rulers of planets. These too can be earned by replacing the NPCs that rule, but again I warn you to not take this lightly, DBZ:RoT's respective rulers will defend their positions with their lives. If however, you ever find yourself standing over a previous Monarch you have indeed earned your reward. Most Monarchs know 2-3 monarch level moves, but if you take over their position you may only take one at Monarch power. The left over technique(s) maybe learned as Master level techniques. Just like Master level ones we are allowing players to make up one of their own, but not until their base PL is at least 200,000. Again these earned moves are in addition to others you have learned or are allowed to create.
Master techniques require two open move slots like any other unless taught directly by a master which only it then only requires one. Monarch moves require two technique slots at all times to learn. So for a Half-Saiyan they will need to gain 10,000 PL in order to learn a Monarch move instead of the normal 5,000 PL.
After hearing all the ways to attain these type of moves I am sure you are wondering how our tier system works in combat. These moves are meant to give you a slight edge, not automatically win the fight. The main scenario in which they will come into play is when you are locked within the fair fight bracket, one fighter within 80% PL of the other. In this type of fight Master or Monarch moves might give you the edge to win.
An example of when your stronger attack has a distinct advantage:
In this example I will use Energy Wave(continuous beams like a Kamehemeha) attacks simply because they are the best example.
If two players, within 80% of each other are using a Basic Energy wave attack against each other, the two beams will connect and unless there is a charge attack involved neither one will over power the other. However if someone is using a Basic level energy wave and someone is using a Master level wave in the same scenery the Master level would win out. The same would go for a Monarch over a Master. Of course this only applies if the two combatants are close in power level. If someone is just much more powerful than their opponent the tier of the technique will not really matter.
In conclusion I will say again these attacks will not guarantee a victory for you, but they will give you that edge and this system is set up to separate the more powerful attacks from those characters are allowed to start with and know at lower levels.